This is a huge part of what made the Newgrounds experience so great for me back in the day. And I still come back to watch this for inspiration. I'm sure I'm not alone in this!
I would love to see some new work - you have the touch for this, so to speak, and it would be neat to see where it's evolved to nowadays - and if you haven't had time to make anything since, that's okay, too! If you ever feel like posting something new, I get the feeling (if you're the same way about these things as me) even if you produce something you consider substandard, we'll still gobble it up and look with hungry eyes for more tasty treats. And yes, I'm just being greedy... xD
Just allowing myself to comment in parallel about my own growth: when I'd not produce music for a while, yes, I'd get rusty, but sometimes I'd come up with fresh ideas, do something odd and clunky and spur on new works from there. Sometimes, the next work would suck, as a getting-back-on-my-feet type of deal. But it's like riding a bicycle. You quickly refresh that "muscle memory" and get back to where you were. And then progress beyond it.
In that regard, I hope the silence on NG means you've found commercial success with your skill, as opposed to just shelving this shiny jewel of a talent to do a different/unrelated day job. Not saying it's easy - clearly the bits you have posted have taken a gargantuan effort and time investment to complete. But at the end of the day, wasn't it worth it to just step back, say "wow" and admire the result of a process that took an idea and made it tangible? Cheers.
You are Lord Popeye, the dick-raping fucker. Your destiny is to stab Lolicons.
Epic. Quick laugh, fun times :D
Great, but wish there was more.
The game's quite novel in the way it plays, and it reminds me of Portal to some degree - the use of momentum for puzzles where timing is crucial and you need to do creative problem solving makes for a very riveting experience.
The music is absolutely wonderful. It's so eerie I had to turn it off - it was creeping me out after a while! That said, the sound effects are perhaps a bit loud relative to the music, but no biggie.
Make no mistake: this game is designed to frustrate you out of your wits as you piece together what exactly you're supposed to do after receiving just the basic info. For this reason, I think it would be unfair for me to tell anyone reading the review any more than that *snickers* Figure it out on your own, and leave no stone unturned. You will feel better about it after you *do* figure it out.
Now, why the 9/10? For the level of frustration given to the player, I feel like there isn't enough reward for it in comparison - I specifically remember thinking "that's it?" upon completing it. It seemed to be building up to some important/big resolution and some explanation, but plot-wise seems to leave more questions than answers (leading to the unfinished business feeling). It could use just a little extra story there.
Despite this, I'm dying to play it again! (sorry for the bad pun :P)
Great job! I can see the lead easily being replaced by a singing voice, and that usually is a sign of a solid melody. After checking the original, I see how that came about ;D You lost a star for two reasons, though:
1) 0:55 out of nowhere you introduce fast paced/heavy drums that seem off beat to the rest of what is going on, and that made me cock my head and go "wtf?". It's easy to have that happen if you leave the melody to also serve as a rhythm keeper and do some irregularities with it - and then try to introduce drums, especially mid-phrase. Two ways to deal with such cases is either ease into it with a more sparse beat and build up to the part after the pause, or you could just use a beat that matches what's currently going on, even if it changes in the next section - the latter could amplify the epic feeling of going into the next section as a bonus! Either way, the sudden appearance of those drums was a bit of a no-no. This was my biggest issue.
2) Possible mastering issues and transitions: Pauses can be effective, but if overused it can kill the magic of the piece, too. Not a big gripe here, but I'm thinking the 2:00-2:32 part could have used either more sparse (or lighter) drums or even dropping them altogether, and rather than a lead-in pause have a descending filler melody to retain the intensity coming off the chorus (ascending could work, too). The mastering issues I'm seeing is perhaps just too much crowding, especially with the chorus - it gets overwhelming to my ear when for the duration the volume meter stays put near 0db. Crowding can be solved in multiple ways - putting parts into different registers and timbres and/or EQ-cutting them are two major ones if you do not want to simply take out parts or play with their volumes (some sidechaining is nice too, though I generally can't be arsed to do it and stick with other methods xD).
Like I said, #2 is not major and fairly subjective - but since it may help you to consider those things I thought I'd elaborate :) #1 however does break the magic of this piece for me somewhat. My best tip there is to think of the drums not as the time keeper but as the spice to the piece, if you were to think of the music piece as a dish :) The right spices in the right amounts make a dish delicious! ;P
Hope this helps, and keep up the great work!
This is probs the best review I have ever gotten, thanks! Yeah, I agree with you on the drums and the pauses!
Really nice if you want to sit back, relax, tilt back a glass of [liquor of choice here] and enjoy a moment of time just like so :D
This is one weird rating considering what I'm about to say.
What are you using to make the music? The samples, expression and dynamics of the piece leave a LOT to be desired.
I've revamped a few of my own pieces that sounded close to this level of ear-bleed sound quality-wise, into pieces worlds beyond what the original seemed to have been imagined as. The limitation of the tools can be a very rough damper on enjoyment, especially if one feels uncomfortable using them to produce.
If I were to give a review solely on those parameters, I'd be generous giving 2 stars..... HOWEVER:
Then there's the composition. I've been working with ComposerCloud in FL Studio for a greater part of this year, so it's easy to take for granted how that great of a tool lends itself to easing composition challenges. You want performance nuances? No problem, just tweak one thing here, another there, and you're looking at just about performance-recording quality of your own ideas. When you're dealing with unpolished and often rough-cut and jarring sounds that need a lot of work to sound even acceptable together, it becomes easy to lose sight of the entirety of the piece in the process. This is also why my respect toward early game composers with limited hardware and software capabilities is just immeasurable. How the bleeping bleep do you even get to that level of awesome!?
And this, in my mind, is where this composition fits in. Yes, there seem to be some awkward blips, and I can see how the tools used may require different tweaks, but if this composition had the chance to be written with stuff at least approaching professional level... this would be a lot better, surely. Thus 4/5 :)
Cute. The last panel confused me a bit at first, then I realized what was happening and the words "be careful what you wish for" immediately popped into mind. xD
Professional level inking. Great details, well-thought-out props and attire for the characters (keeping function/purpose in mind, not just throwing things in that look 'cool'), and the characters themselves look animated and expressive. And then you didn't stop there. You actually took time to make cutouts, go around town and find appropriately themed backgrounds for said cutouts, and even went as far as playing with the perspective to make these appear more life-size/lifelike in the photos. That nude on the street did throw me off, until I realized the signage involved in the background. Well played, indeed :D And not to forget.... so much cute in one place *_*
You seem to have a rather interesting style. At times angular, at times very flowy. Also, you sometimes have very neat lines, other times very sketchy like and rough (the latter being akin to what I tend to do). Interesting use of clear lines to make the character look cartoonish, too. I looked at a few of your pieces, and I just can't make up my mind! :D Well done, though. Keep up the good work!
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